I hate it when games hide … A successful Fortitude save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers results in no effect. Games. The Jedi Masters is the unofficial successor of Knights of the Old Republic 2 - The Sith Lords. Talk to Kreia any time after level 15, with significant Light or Dark alignment and you'll get to make your decision.. How do the Workbench and Lab Station work? Droid Trick distracts a droid target, making it easier to sneak by them. When a critical hit is achieved, there is a 20% chance that extra damage to the target’s remaining life (applied after normal damage is dealt) will be dealt. Scramble Droid can actually cause a hostile droid to fight for you. Destroy Droid (1 2 3) Ok another light side power. However, even with maximum Critical Threat: 6-20 (75%) when using a disruptor pistol or rifle with a Keen bonus and Master Sniper Shot, the protocols only trigger on 15% (3 in 20, or 1 in 6 2/3) of attacks at most, and successful Fortitude saves reduce this frequency even more. Sith Marauders are the only Sith class that can select Superior Weapon Focus: Lightsaber and Superior Two-Weapon Fighting, but they cannot select Caution, Close Combat, Conditioning, Empathy, Gear Head or Stealth Run. Most beneficial Force powers used on one of you automatically affect the other. Their mere presence serves as an inspiration to many. While the description is correct about its defense bonus increasing every subsequent six levels, each increase occurs one level earlier. Sith Lords cannot select Caution, Close Combat, Gear Head or Stealth Run. I've been googling off and on for a few days now and I can't find a resource for KOTOR 2 that tells me when each class gets their feats, powers, how their saving throws progress... etc. Prestige Classes offer abilities and powers otherwise inaccessible to heroes and GM characters, focusing them in specific directions. At what level can I become a Prestige Class? Kreia: It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. These feats increase the critical threat range of ranged attacks. The character can add either their Dexterity or Strength bonus to their chance to hit, whichever is higher. None of these feats counters the effect of Adhesive Grenades because they aren't actually debilitating. As a droid gains experience, its programming becomes more adaptable to new situations. The character's skill with lightsabers is almost unmatched. Are you ready. There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. These feats allow a character with an equipped lightsaber to deflect blaster bolts at any time. Otherwise, a character cannot equip them. Spear of Midnight Black Whenever Kreia is in the party, she provides a bonus to earned experience points. For example, a critical hit inflicting 25 damage reduces 100 Vitality to 75: if the protocols trigger and the target's Fortitude save fails, 37 (75/2) unstoppable damage is then inflicted, reducing 75 Vitality to 38. Used to quickly dispatch groups of easy-to-hit opponents. A Jedi Weapon Master with a lightsaber has incredible skill deflecting blaster bolts. Close. All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment. videogame_asset My games. A Sith Lord's corruption grows in strength as they grow in power. Contrary to its description, Logic Upgrade: Tactician does not replace Logic Upgrade, nor does it actually grant any Defense bonus. Especially when there are numerous such charts for KOTOR 1. 3. The descriptions for Weapon Specializations: Blaster Pistol, Blaster Rifle and Melee Weapons may only list Soldier under their prerequisites, but a Jedi Guardian and any main player character who becomes a Jedi Weapon Master or Sith Marauder can also select these feats. This power only works on droids; sentients and beasts are immune. The only Prestige classes that can select these feats are a Jedi Watchman or Sith Assassin. If your point was to cast Force Powers, you might as well start with the Jedi Consular, and then take up the Watchman prestige class for an even better version of KotOR I's Scoundrel/Consular. Sneak Attack only works if the target is within 10 meters. Kreia: The time to hide your presence is coming to an end and you will need to increase your training. Force Whirlwind and Wound, Choke or Kill. Greater Prestige Sense. New in KotOR II is the Workbench and Lab Station (though you could upgrade Lightsabers in the first game using a workbench). Others find new resolve from a Sith Lord's influence and become even more aligned with the light. Regarding powers, there are really only a few categories that you need to worry about. Damage is reduced after Damage Immunity and Shields, but before Toughness and Damage Resistance. Stat distribution: Str- 14 +2 Dex- 20 +5 Con- 10 0 int- 10 0 wis- 15 +2 cha- 14 +2 10 Feats Jedi Defense 2 and 3 (1 is free) lightsaber proficiency lvl 2 (1 is … This page was last edited on 4 January 2021, at 18:29. as the questions to devs thread is dying with nonsense, ill post this question separately: how is the transition to prestige going to take place? He can switch between these as often as he likes. Characters sometimes make saving throws in order to take half damage from some powers and abilities. 441. When using unarmed attacks against any opponent, she deals extra damage and has a chance of knocking down the opponent if they fail a Fortitude save of DC = 15 + Handmaiden’s level. These feats allow a character to make an extra ranged weapon attack during the round. When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. This feat is gained automatically at prerequisite levels. Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. These feats train ranged weapon characters to fight effectively in close combat. Jedi Watchmen cannot select Close Combat, Dual Strike or Regenerate Vitality Points. Knights of the Old Republic has … Star Wars: Knights of the Old Republic II - The Sith Lords - poradnik do gry. if a critical hit would normally double damage, it would triple damage when Power Attack was used). Here is why even dark siders can use this too. Restricted by Armor This power allows the Jedi to sense the flows of the Force and increases the Jedi's reaction time in combat.The Jedi adds their Wisdom modifier to their Defense.. Only a male main character can gain this power from the Handmaiden in the cargo hold of the Ebon Hawk, after asking her to teach you some fighting moves and winning your first … Every creature he kills fuels him even more, adding to the damage he does in combat (to a maximum of +6). Bao-Dur and Handmaiden have Special Training. While the Jedi Sense description is correct about its defense bonus increasing every subsequent six levels, each increase occurs one level earlier. Their class powers - Inspire Followers and Crush Opposition - are a buff and debuff, respectively, that are rendered moot by the availability of Battle Meditation. These bonuses increase as he approaches 0 vitality. These feats are always active, so a level > 11 Jedi Sentinel can only be debilitated by I am ready to learn the higher mysteries of the Force. This changed in KOTOR 2. The Jedi must have a clear line of sight to the opponent. If they become Jedi, they retain the Unarmed Specialist feats already granted but future feats are granted at Jedi level, not character level. When you hit level 15 you can pick a prestige class. If he returns to the fight he will come back with a percentage of his vitality restored. Any Keen bonus is additive with Critical Strike bonuses, resulting in the following: If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Strength modifier. Character suffers defense penalty while using these feats and for 3 seconds afterwards (i.e. These new classes unlock new powers, unique to each class. ... Knights of the Old Republic 2 - The Sith Lords » Prestige Classes. You don’t have to pick one – in fact if you’re a Jedi Consular you might want to stick with what you’ve got. 76.0k. These feats need to be activated to take effect. If the target fails a Will save, then they are distracted. Jedi Masters cannot select Caution, Close Combat, Gear Head or Stealth Run. Attack penalty and damage bonus affect every attack in a combat round. I beat both kotor 1 and just recently, 2 without using the editor. In KOTOR II, this power can be used to destroy most mines in the field. Additionally, the critical multiplier is increased by 1 (e.g. will there be a similar moment regarding the choice of prestige classes? As for prestige class, I really like the Jedi Master/Sith Lord abilities to inspire others, as well as the fact that your companions can get light/dark mastery only with those classes. When the character's target is at short range, they receive an attack bonus. This feat counts as a Sneak Attack when opponents are attacked from beyond their own combat range since they have not yet engaged. Finesse: Melee Weapons doesn't affect unarmed combat, but it does affect both melee weapons and lightsabers, so Finesse: Lightsabers can be redundant (do not select it for Kreia, since she already has Finesse: Melee Weapons). in kotor, the player had to decide at the jedi temple. chevron_left. While the description is correct about its Defense bonus increasing every six levels, each increase occurs one level earlier. Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough ... / 2 . You are a veteran of the Mandalorian Wars. On rare occasions, however, exceptional individuals open doors to strengths they did not know they had. Although Weapon Specialization: Lightsaber can now be selected by any Prestige class, Close Combat feats cannot, and the following feats can no longer be selected by particular classes: However, you don't need to select a Prestige class now (or ever): You may need to complete other dialogs with Kreia before she is ready for you to return to this: Once a Prestige class has been selected, if you don't need to level up then you now gain enough experience to do so: Jedi Weapon Masters are the only Jedi class that can select Superior Weapon Focus: Lightsaber and Superior Two-Weapon Fighting, but they cannot select Caution, Close Combat, Conditioning, Empathy, Gear Head or Stealth Run. Although Wookiees cannot equip anything on body or head, Hanharr already has all Armor Proficiencies and can equip gloves that require them. Having witnessed the effects and actions of combat first hand, the droid is able to self-upgrade its defensive algorithms. These feats give a character basic training in the use each weapon type. close. These feats cannot be selected by a Jedi Watchman or Sith Assassin. These feats are always active and grant defense bonuses dependent upon the Jedi or Prestige class level. Mandalore has fought in countless battles and is a fearless adversary. Main player characters retain the defense bonuses granted by their Jedi class levels upon becoming a Prestige class, but henceforth they are only granted additional defense bonuses dependent on their Prestige class: These feats reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). Which then leaves Watchman. The character has mastered using grace and speed instead of raw power. Droids cannot select this feat, and the only Prestige classes that can do so are a Jedi Watchman or Sith Assassin. Lightsaber forms can grant a bonus or inflict a penalty: Blaster Bolt Deflection item bonuses are only granted by lightsaber upgrades: Since two power crystals can be used in each lightsaber, maximum total item bonus is thus +30 when using two lightsabers. There are six of these – three light side and three dark side. [Go to top]← Forms | Prestige classes | Walkthrough →, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords. Although lightsabers are used in melee combat, Weapon Focus: Melee Weapons does not affect them (they have their own Weapon Focus). Attack penalty affects every attack in a combat round. A character with these feats retains the Dexterity bonus to defense even when surprised by camouflaged opponents. Pobierz Poradnik do Gry PDF, ePUB lub iBooks. He can choose between regeneration, endurance (+4 Constitution), strength (+4 Strength), or agility (+4 Dexterity) implants. 871KB ; 376-- 19 . That said, Sentinel is the best class to play in KOTOR 2, because many dialogues are locked behind skill checks, and all of the crafting in the game is as well. Content Pack- Feats and Powers. Although high defense won't affect its offensive use, even with little or no damage reduction it should take far longer to kill enemies with returned bolts than to attack them directly. Discord Server - https://discord.gg/8gwnpCrFinally got this bad boy done! Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. However, back to the topic. These feats cannot be selected by an Expert Droid or prestige classes. Uploaded: 11 Aug 2015 . Expert Droids can only select Class Skill: Demolitions. https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Prestige_classes&oldid=835733. However incredibly inefficient it is to use, it cannot be denied that it is a power to behold. Below is the full list of affected powers. The description for Weapon Specialization: Lightsaber may only list Jedi Guardian under its prerequisites, but any main player character who becomes a Prestige class can also select this feat. You should choose the prestige that correlates best with your first choice so consular=sith lord/jedi master. This damage stacks with any Unarmed Specialist bonus damage. These feats add to the Difficulty Class for all saving throws against the character's Force powers. A level 4 character can train so extensively in Stealth that they can move swiftly and still remain hidden. Scoundrels have a knack for getting in trouble, but to compensate, they also possess an incredible instinct for survival. Prestige Classes in KOTOR 2. These feats cannot be selected by Droids. Sith Marauders call upon their hatred and strength to deliver powerful blows. NOTE: Using a feat or special attack negates this ability. The target is not stunned until the end of the character's attack round. Archived. ... Master gets a power to buff yourself and allies while Lord gets a power to debuff all opponents. Weapon Masters can focus their strength to deliver powerful strikes. These feats add points of extra damage to attacks when the target can't respond to the attacker. These feats cannot be selected by an Expert Droid. The character has advanced training using teamwork to defeat enemies. The game starts with a character creation … Armor is normally equipped on the body, but it can also be equipped on head and hands. For example, at level 6 they both have Unarmed Specialist II and they would be granted Unarmed Specialist III at level 10; however, if they become Jedi at level 6 then they will not be granted it until level 16 (Jedi level 10). Mandalore has a series of implant modifications installed on him. This bonus is only added to deflection rolls when using a lightsaber in the main hand. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. The normal penalties of -6 (main hand) / -10 (off hand) are reduced. Use of a "balanced" weapon in the off hand can further reduce the attack penalty by 2 (main hand) / 0 (off hand), resulting in 0 main hand and -2 off hand penalty when mastered. Feats and Powers. Damage is reduced after Damage Immunity, Shields and Ignore Pain or Inner Strength, but before Damage Resistance. Prestige Classes ... Jedi Powers. These feats can normally only be granted to, or selected by, particular playable classes. This experience allows him to shrug off Fear and Horror effects. Online. Your battle scars and experience give you an extra +25 Vitality points at the start of the game. Finally, on a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Strength modifier. However, this bonus is actually that granted to Mandalore's class (Soldier), and not granted by the feat itself. You'll want to have: A healing power, which is conveniently covered by the "Heal" line of powers.