Blades and trench fighters can deal more wounds to tanks due to mortal wound output. In 017008.M31 he arrived in the Pale Stars aboard the warp-sprinter Eusebeian Herald, accompanied by Rubio and Callion Zaven, and sent out a coded signal from Optera IV. Though his two brothers were slain, Garro used their deaths for an opening and would have slain Abaddon had he not teleported away in time. With 3 missile launchers/bile spurts, they are no slouches against infantry, with 3 missile launchers/multi-meltas they can kill tanks, and in combat, a squad of 3 will get 12 attacks on the charge, hitting on 4s, at S6, re-rolling 1s to wound and -2AP. Very often the versatility of these can catch opponents off guard, especially opponents who assume they can simply deal with them by tagging them, only to then find a squad of infantry eaten by their gnasher maws. The only downside is that he competes with Daemon princes and the basic Chaos Lord's many variants for the lone HQ unit with Lords of the Death Guard, and this is a though competition. Upgrades a single non-Grenade or non-Relic Plague weapon on a Death Guard characters or a Bubonic Astartes unit champion by paying points and increases the unit power rating by +1, giving it S+1 and one other additional ability. Your tanks roll up the board and you stop a counter charge by a deepstriking enemy. 1 plague marine with a bolter can also carry an icon of despair (in your Morale phase, roll 1d6 for every enemy unit in engagement, dealing a mortal wound on a 4+), and another one can also carry a sigil of decay (unmodified bolter hits of 6 automatically wound). Depends entirely on how much you think you need your casts. And is fun. Stick them next to a Great Unclean One with a Doomsday Bell, and you can replenish a lost Blight Hauler to the squad on a 4+, at full health. During this battle, Garro was wounded by the enemy leader and lost most of his right leg, necessitating an augmetic replacement. Throw ten plague marines and a putrefier into it and now you have a reliable way to do around 14 wounds to anything on the table. Since it triggers at the start of enemy movement, the way it will come up the. The combination of their all-enclosing black, obsidian plate armour and their vow of silence makes their presence unsettling, and many whisper that they are really Undead spirits bound into the service of the Cult of Morr by its priests. Access to Chaos Space Marine rules; The Disgustingly Resilient rule allows the Death Guard to roll and ignore … Extremely situational, unless you are running some forge world stuff as only the Land Raider has that keyword in the core codex. 1 like. Death Guard only. An interesting choice if you decide you want to cover the field in zombies like it's the walking dead. This is one has a lot of strategic implications based on which Plague Company you are using. [1i] Stranded hundreds of light years from inhabited space, Garro ordered the Eisensteins captain to overload her warp engines and jettison them into space. It also lacks a bunch of the new rules available to the chaos lord, mostly on virtue of it not being updated for the 9E codex - unless GW shows us mercy, this may be permanent. Wolf_pack has an excellent guide and review of the death guard. Our casters are tougher than usual and can also summon their own screens of plaguebearers if you don't want to march up some to protect him while he does his work. Remember that while the Death Guard are stated to look down on the use of flyers, nowhere does it say that they don't actually use them (because what's the point in specialising in attrition warfare if you have no air superiority and just get bombed and/or strafed all the time?). Mechanically, The Inexorable use infantry to support and screen their vehicles as they advance on their targets. Neat! Gimmicks are fine for starting play, but higher levels of play will require looking at what makes an army good. It isn't literally the secondary with your name on it, but it may as well be. Epidemius himself has such a low PR that 2d6 is already reliable enough. This is probably our best faction specific secondary given to us because of how easy it is to achieve even some of the points. Same stats as CSM version, but replaces frag grenades with blight grenades. Mechanically, they are slightly different from the others. Combine this with the Plague Skull of Glothila on another character and people will remember why they don't get close to Death Guard. [4g], Garro resumed his recruitment mission, working his way down a list compiled by Malcador and Severian. 1 like. More than likely you will fail to get this secondary for at least 2 turns. [4c] Aboard were members of the Emperor's Children and White Scars led by Captain Macer Varren of the World Eaters, who had also abandoned his legion after refusing to turn against the Emperor. A complicated end game objective that rewards controlling multiple quarters and objectives with, Score 4 VP if you have at least 1 unit in each deployment zone with the, Score 4 VP if you control more than half of the objectives with. This one seems to be made for a Daemon Prince. Same as a standard Chaos Lord, but with -1" M, +1 W and +1 Sv. And lastly, it really can only target one enemy per turn (with 4 shots) so it won't be effective against opponents without elite targets (against grots, it will kill 4 grots per turn). Why Play Death Guard []. Even if you're not running a Daemon Detachment, consider a Fortification Network for these nasty trees. Chaos Space Marines look like Marines, but don’t let that fool you: They lack many of the tricks that Space Marine armies have, with none of the benefits of Doctrines nor the range and shooting prowess. Their signature disease is the Ferric Blight, which coats both power armor and vehicles in crawling rust. It’s all about efficiency, though for 2CP you won’t be using it that often...One funny thing to do is take Plague Marines kitted out for CC with flails, Cleavers, and Maces, and the amount of excess damage will paste entire large squads. However, the best melee weapon for him would probably be the Lightning Claw with +1A and reroll all wounds will make up for the reduced AP unless you are using Arch-Contaminator. Thematically, they focus on obtaining new ships for the plague fleets and fielding large numbers of Blightlord Terminators. It came to pass that Garro was in command when Saul Tarvitz made his desperate attempt to reach the surface of Isstvan III and warn the legions there of Horus' betrayal. All this combined with 2 wounds gives you have some pretty serious staying power. Or screen them, you doof. Zombies are now a -1, grenades are -2 with the biologius, LOC is -4 with his Plaguereaper, LOV is -2 with Twin Spewer, Plague Knives are -2. Reply. Age Without Youth: The Golden Throne has kept the Emperor alive for ten thousand years, but he's gone from a mortally wounded man to a shriveled, mummified husk. While 4 CP is a heavy cost for Terminators, we are realistically getting a lot of CP per turn with the Tallyman, and watching the opponent move all of their tanks to get line of sight on your terminators that dropped in and are now holding an objective and then declaring at the start of the shooting phase that they can't be shot now is a wonderful feeling. Annoyingly, despite his sword having 'Decay' in the name, it is not a plague weapon, and neither is the vomit. [4j] Together, they slipped aboard a derelict ship sent to be used as material to build a fortress monastery on Titan, and they managed to navigate through various construction sites as they discovered esoteric weapons being shipped in and the arrival of the Mertiol wounded arriving. Mostly a matter of getting a caster back there. You have a lot of options that benefit a flexible Leviathan. However, Tallery could not live with the knowledge, and Malcador ordered Garro to execute her. The ensuing explosion echoed across the warp and acted as a beacon for Rogal Dorn and the Imperial Fists' fleet, which had been becalmed by Warp Storms. You might not exactly be zipping across the board, but if you want a footslogging army that can shrug off almost anything the opponent can throw at them and retaliate with punishing short-range attacks (and have an obsession with the number 7), the Death Guard … Keep in mind that his abilities are not tied to Plague Company only, so you can mix and match Plague Companies and let him heal everyone regardless of detachment. Note: while they can still benefit from being near a Herald of Nurgle, doing so will turn off your Contagions of Nurgle ability. [1l], Afterwards, Garro, Qruze and Amendera Kendel were approached by Malcador the Sigillite and told that they would be needed to form the beginnings of an organisation which would utilise "men and women of inquisitive nature, hunters who might seek the witch, the traitor, the mutant, the xenos". Expand your options of fun home activities with the largest online selection at eBay.com. [2], Nathaniel Garro was completely bald, his head covered with light battle scars. Sadly you cannot use Nurglings to repair sophisticated equipment, who knew? The 1st Plague Company is led by Typhus the Traveler. Sure, we are slow, but we can utilize Spawn, Possessed, Tanks or flying DPs to move ahead of the main wave and cause dissent before the rest catches up into mid-range to cause maximum damage. That's before the Nurgle's Gift contagion - assuming it's up, and it always should be, S7 -> S6 changes to getting worse against T7, T8, T13, and T14. Also if you aren't afraid to visit 1d4chan they have an excellent review on death guard and midst 30k units. In addition, nothing stops you from painting your Bikers in DG colors and running them with rules for regular CSM Bikers, so get creative! Their relic and stratagem help out in melee. Take 3, give them a 4++, put Miasma on them every turn, and then rush up the board. With this, Mortarion can be buffed to an S9 T8 21 Attacks monster (not that he needs it anymore), and that's without any psyker shenanigans! Pairs really well with literally everything. Moreso than any other faction that can take them, Death Guard Leviathans should seriously consider mixing melee and ranged weapons. With contagions Mortarion will wound anything T8 or lower on a 3+ or better with the sweeping blows and if he has diabolic strength this extends to anything T10 or lower. Not long after, the Eisenstein took aboard other victims of the betrayal, including Iacton Qruze from the Sons of Horus and Remembrancer Euphrati Keeler, whose conversations with Garro in the time afterwards strengthened his belief in the Emperor's divinity. He eventually bested the daemonic ruin of his comrade and banished the entity he had become. [4a], Garro accepted, and his armour was stripped of its old Death Guard colours and insignia, and re-inscribed with Malcador's personal sigil. Malcador stated that Garro's fate was not tied to Titan, but to Terra. Fast & Free shipping on many items! When building an army list, it's often better to think of it in terms of move speed and attack range. Opinion on transports. Each company gets a warlord trait (each of which grants a new contagion), a relic, and a stratagem. Lord on a chair with fewer weapon options but because it is CAVALRY, it won't get Inexorable Advance. Anything left standing after that still has a serious dent in it and half of it can't be blocked by deny the witch. Mainly thanks to the sacrifice of Kaleb Arin, Grulgor and his men were defeated. Death Guard only. Sure you might get some mortals back, but this is a good way to make The Harbingers surprisingly scary against terminators that think they can just weather the small attacks. This means if you take a detachment requiring two or more HQs, you absolutely have to take a sorcerer or plaguecaster. Use an Index Daemon Prince to Warptime him up the table if something juicy is there T1, otherwise Warptime his bodyguard to hang out for just one or two more turns (depending on how much shooting they toss out). Can easily ruin someone's battleplan, and then you melt them with better AP weapons. The maximum victory points for this is much lower than it appears if you are going against any competent opponent. Another End game objective, but this one can be performed by Poxwalkers and is basically a better Banners. If you are playing as Ferrymen and you have a drone up in the enemy lines just Fleshmowing them in CC and they have 5-6 units around it, use Flash Outbreak and now all of those units are half movement. Conveniently enough, that happens to be melta range for the multi-melta so suicide melta squads won't be able to get near it. Get a Biologis Putrifier, a handful of Plague Marines, and use the Blightening stratagem for 18 shots that autohit if engaged. Background Game History: 8th Edition: Strategy Space Marines: Death Guard: Tyranids: Dark Angels: Space Wolves: Necrons: Chaos Space Marines: Youtube Channels to … You spend 1 cp, the opponent panics and uses their once a game strat, and now they've lost that tool and spent 2 cp to do it. As the de facto “bad guy” half of the 8th edition starter kits and a major … Garro was forced to battle him throughout a Sister of Silence keep and out onto the surface of Luna itself. if you have the Tollkeeper relic, this can be really good outside of engagement range too since now you get exploding 6s to hit and you can make the marines 2+ meaning they are basically autohitting already. Since first being release, MBH have been buffed continually, whilst also being ignored by many in the competitive community. [1k] Even upon reaching Luna, and with the news of the betrayal delivered, Garro was still not safe, as one of his marines, Solun Decius, had become infected with Nurgle's Rot and fell to Chaos. Note that while he can join any Death Guard army regardless of plague company and let them take their particular contagion, he'll never be able to benefit from their contagions without spending a stratagem for Flash Infection unless the army's from the. It's armed with a nasty accelerator autocannon (48, assault 8, S7, AP-2, D3) but unfortunately lost its ability to ignore hit modifiers. Although Loken had been driven nearly mad by the horrors of the massacre, Garro managed to bring him back to himself, and returned with his other brothers to Terra to learn Malcador's true purpose in gathering them together. An expensive combo, but one that packs a huge amount of punch and absolutely will not die. Add prescience (they are Heretic Astartes after all) to a unit of 3 to have 3 multi-meltas and 3 missile launchers hitting on 2s, EVEN AFTER MOVING 10!" This means that against any D1 weapon, you have a 55% chance of survival; significantly better than your normal 33% chance. However he can give a single. But you are a Death Guard no longer. So there's actually a lot of play right now with contemptors because of the CORE special rule. Thematically, they are a company of psykers, witches, and warp-dabblers in a Legion renowned for hating that sort of thing. Mechanically, they focus on buffing blightlords and increasing your army's auras, as well as making your warlord a scary bugger in melee. Roll those tanks onto objectives, and start hammering your enemies with your dreadnoughts. Same as above: all knights are now toughness 7 in contagion range. Mechanically, they buff plague spewers and similar weapons. It can really make the difference between winning and losing the primary objective. If you need anti-tank melee just take a power fist on your champion. Mechanically, they buff up Daemon engines, giving them better survivability and making them better at mulching enemy infantry. With all of these buffs combined, you are looking at potentially having T6 poxwalkers. Garro aided his honour-brother in reaching the surface and so learned of the beginning of the Horus Heresy. These can go on HQs or Elite characters. Thematically, this Plague Company emphasizes durability and close quarters melee combat. This relic is made for a full unit of Blighthaulers. If you take 3 contemptors, that's 48 shots with exploding 6s and doing mortal wounds on 6s to wound from 48 inches away. You are a ghost, a figure that stands between light and dark, trapped amid the grey. With all the recent changes to Poxwalkers limited to a max of 1:1 unit ratio with all of the other infantry CORE units, the good old zombie horde is gone and Typhus is more of a powerhouse than a buffing character. Lots of debuffing auras to discourage choppy armies from getting too close to you. In addition, you now have to denote the various subfactions. However, the Proteus costs 1CP to take due to Martial Legacy, so get the most out of it and grab one of the two unique wargear items. Also, use Contaminated Monstrosity on this thing. A veteran Space Marine warrior who would remain loyal to the Emperor at the outset of the Horus Heresy, Garro is most notable for commanding the frigate Eisenstein through several perils in a successful attempt to escape the Isstvan system and bring warning of the Great Betrayal to Terra. They include numerous alchemists and plague surgeons. Since all it requires is infantry, you can have your useless tarpits like cultists or plaguebearers perform the action, giving time for your marines to let fly downtable. Hilariously, for being a huge daemon primarch, Mortarion is exceptional at dealing with infantry. But how do you keep them alive on that last turn? 1 in 5 can swap out a bolter for a meltagun, plasma gun, or plague belcher. You can put these on up to 3 characters in a normal 2k list. This also goes very well with the Stratagem that lets you throw an ass-load of blight grenades in one shooting attack. In the Unification Wars the XIVth Legion quickly developed the use of tactics and methods of warfare that their ironside fore-bearers would have found familiar. [1j] Dorn rescued Garro and his men and took him back to Luna aboard the Phalanx. Just remember to keep points in reserve - which you might want to do anyway if you're using Typhus and Poxwalkers. Target is in half range (normal rapid fire). Great deals on Female Imperial Guard. Fast & Free shipping on many items! first time in 40k's history, Grandfather Nurgle's favorite pus-sacks have gotten their own Codex, and it's a solid mix of the fluffy and crunchy By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. You'll be labeled "That Guy" for taking Mortarion. One good strategy with this would be to bait your opponent into using their 2 cp Insane Bravery strat. So no Blades of Putrefaction mega-bonus for you :(. none of the daemon engines benefit from this rule. Good for a Character and an MSU Infantry unit, but don't expect much more. Garro intercepted the ship, diverting its course towards Sol to jettison the tainted remains into the sun. [3a], The last warrior Garro was ordered to recruit was Garviel Loken of the Luna Wolves, who was still alive on the surface of Isstvan III. Massive swarms of shambling corpses led by Death guard are pushed into your opponent's lines, while others rise from beneath the ground to strangle their foes. Death troopers were named by Emperor Palpatine himself to capitalize on rumors about a legendary Advanced Weapons Research project to revive necrotic tissue, which resulted in the creation of uncontrollable Undead Troopers.Early during the construction of the Death Star above the planet Geonosis, Governor Wilhuff Tarkin was accompanied by a squad of death troopers to Scarif to confront Darth Vader'…